SOME pundits consider this to be a golden age of gaming.

Now outperforming even Hollywood movies, the games industry is a thriving network of creative minds in studios around the world.

Games are enjoying more success than ever before.

And it is all down to the players who used to frequent amusement arcades and play games like Gunstar Heroes on the Mega Drive when they were growing up.

Those people who have been passionate about games all their lives are now running the industry and that is reflected in the likes of Titanfall.

Respawn Entertainment’s title, made by two of the creators of the hugely successful Call of Duty franchise, feels like the culmination of decades of gaming experience.

That is not just in terms of graphics and gameplay but knowing what makes players tick.

Titanfall sees you control giant mech walkers for multiplayer battles on a war-torn planet.

The premise lacks originality and the setting is lacklustre but where the game shines is how well polished and balanced the experience is.

It might just reignite your passion for multiplayer games.

Stomping around in a 20ft machine with shoulder mounted rockets and likes of a vortex shield, which fires enemy rounds back at them, feels incredible.

It is the little touches like calling for your ‘titan’ and seeing it break the atmosphere as it drops to your side.

But with the ability to double jump and wall run like in Mirror’s Edge, it is just as fun playing on foot.

With specialised weapons and a bit of cunning, you can destroy titans in David and Goliath-style battles and it will leave you with a Cheshire Cat grin every time.

Titanfall has the finesse of the best Call of Duty titles and the unfettered chaos of Halo.

It is compulsive and competive and, arguably unlike the two games series mentioned above, it is also accessible.

Unlockable upgrades gained through experience points and challenges keep you playing and you will be learning new tricks long after the tutorial.

A towering achievement, Titanfall’s influence will be felt for a long time in the next generation of games.

DAVID MORGAN