RIME spirits you away to a world of magic and adventure where not everything is at it seems.

The game sees you play as a young boy who washes up on a mysterious island and is haunted by a figure in a red clock who is always just out of reach.

What follows is a poignant but abstract journey as you slowly discover why you are there. For a game with no dialogue it ends up saying a lot. Rime, developed by Spanish studio Tequila Works, has drawn comparisons with the likes of Journey and The Last Guardian and other titles which are more akin to an experience than a game.

In that way, the gameplay is deliberately understated with some simple Prince of Persia style climbing mechanics, magic powers that can be used at a push of a button and simple puzzles.

Basically nothing that will frustrate too much or break the fairytale feel or immersion.

Speaking of immersion, what really overwhelms the senses in Rime is the enchanting score by David García Díaz and the distinctive ‘cel-shaded’ art style.

Tequila Works’ influences with the graphics are clear – Nintendo’s Zelda game, The Wind Waker and Japan’s Studio Ghibli.

But it is presented so well that it becomes more than the sum of its parts. From climbing clifftops at the beach to exploring temples and underwater lairs, the third-person adventure game really takes you an expedition.

You also have to overcome ghouls, befriend a robotic sentinel and even fend off a giant, monstrous bird with no weapons.

Playing as a young boy gives the game another dimension as you are vulnerable and that ties into the bittersweet story as you go along.

Another interesting gameplay dynamic is the boy’s fox companion who magically appears and disappears in a puff of smoke to help out.

It is great way to keep you on the right track when you are not sure where to go next. If you like games like Journey then set sail for adventure because this is one for you.

RATING: 8/10

DAVID MORGAN